How to Play Gunspin
Aim with the mouse and click to fire — every shot's recoil pushes your spinning gun through the air. Each weapon has limited ammo, so spend bullets like fuel. Fly as far as possible, collect coins, and upgrade guns between runs.
Gunspin flips shooting on its head: the gun is not a weapon, it is an engine. You launch a spinning pistol off a platform and every trigger pull fires backward, pushing the gun further through the air. Ammo is fuel, distance is score, and the skill is rhythm — firing at the top of an arc wastes a bullet, firing just before touchdown buys you a whole new flight.
The upgrade loop is tuned beautifully. Coins collected mid-flight buy more ammo, stronger recoil and new weapons, and each gun flies differently: the shotgun is a brute-force booster, the SMG a sustained glide, the sniper a desperate single save. Runs take under a minute, which makes "one more launch" dangerously easy to justify.
Launch-and-upgrade fans should also try Learn to Fly and Drawmaster, or reload in our shooting games.